Firefox 45 offline installer

broken image
broken image

Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights

broken image

Shader System: Shaders are ignored when executing Build Asset Bundles method from console with -nographics argument Scene Management: Editor crashes when making changes to Prefab script components, which were previously Missing (Mono Script) Scene Management: Instantiated FBX through code throws error after leaving Play Mode Profiling: Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded Global Illumination: BugReporter doesn't get invoked when the project crashes

broken image

Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled Global Illumination: Scene is brighter in Standalone player if it was open in the Editor at build time Android: Errors are thrown and the app is not launched when Building And Running App Bundle on Android 4.xĪndroid: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device.Īsset Bundles: Building process of the AssetBundles is slow when there is a huge filecount.Īsset Bundles: GameObject::GetComponentIndex crash when entering Play mode after unloading AssetBundle during LoadResourceAsync